As the group tries to extricate themselves from the home that has become the Mercenary Horde’s impromptu headquarters, they are discovered by a large hobgoblin soldier. Pursued briefly through a few side streets, as he calls the alarm, they are forced to fight. After defeatingt the brute, they are forced to continue moving toward friendly lines as the remainder of the guard party closes on them.
As they link up with the force that comprises what’s left of the local militia. There a young lieutenant has taken command upon the death of her captain. Margot Planks comes from a distinguished old minor noble house in the Protectirate. Along with the help from an itinerant blade master turned temporary instructor for the militia, she has managed to rally the defense of Adderfall, keeping the remaining villagers safe.
Planks welcomes the trio of adventurers, but must deliver the bad news that the constabulary was one of the first locations to fall in the initial assault a few days prior. Unfortunately, Bern’s contact died in defending the village, and they can’t get to the sheriff’s offices anyway with so many enemies between them and their goal. With the help of the roving swordsman, the three set out to try and end the siege with one decisive strike against the head tog the snake: the baleful General Krahnt.
As they engage Krahnt and his retinue, nothing seems to go right at first, but then the unnamed rogue shows up. He was sent to Adderfall on a different mission. Apparently he ended up in the thick of it, as well. As they aim the death blow at Krahnt, though, an eerie disembodied voice proclaims in their minds, “Well, that was disappointing.” And then in a flash the battle is over, and Krahnt has disappeared.
They assist the garrison in mopping up, and upon searching the constabulary they find the relic that they were initially searching for. They decide to help out a few more day then set out for Anvilmar and Undertown. But for now they must rest.